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Edit images with exactly 1.0 edit

Editing is a dedicated mode for changing existing images — through a text prompt, optional rectangular masks, and references to other images. Powered by the exactly 1.0 edit model.

Editing is a dedicated mode for changing an existing image. It runs on the exactly 1.0 edit model and has its own tab in the prompt bar.

You can edit any image: one you uploaded from your device or one you generated earlier on the platform. You describe the change in plain text. Optionally, you can also draw rectangular masks to point at specific areas of the image and give each area its own instruction. Both work together: a general instruction for the whole image can sit alongside instructions for specific areas.

Editing is available on desktop. On a phone or in a narrow browser window, the Editing tab is not shown.

Where to find it

In the prompt bar, switch from the Generating tab to the Editing tab. Add the image you want to change with the + tile at the start of the image row, or drag it onto the page or paste it. The first image you add becomes the Editing image, the one the edit is applied to.

To edit an image you already have in your project, hover over it and use one of these buttons:

  • Remix adds the image to the prompt bar in the tab you are in. In the Editing tab it becomes the Editing image if there isn't one yet, and an extra reference image if there is. In the project grid, hold Shift while you click Remix to replace the images already in the prompt bar instead of adding to them.

  • Edit switches the prompt bar to the Editing tab, makes this image the Editing image and opens the full editing view, where you can draw masks right away. Whatever was in the Editing tab before (images, prompt and masks) is cleared.

When you open an image, the same buttons are available there, but Remix there always adds to the prompt bar. On that screen the prompt bar is collapsed to a slim strip; click it to expand it.

Editing from the prompt bar

If you only need a text-based edit (no masks), you can do it directly in the prompt bar:

  1. Open the Editing tab

  2. Add the image to edit with the + tile (or drag or paste it)

  3. Write your instruction (for example: "make it evening" or "remove the bicycle on the left")

  4. Choose the number of variations, resolution, and aspect ratio

  5. Click the round arrow button to generate

In the aspect ratio menu, Auto lets the model follow the shape of your image, and the size is then set by the model, so Resolution is turned off. With a fixed ratio, the result can have a different shape from the source image.

Editing in the full view (with masks)

To draw masks you need to open the full editing view. There are four ways in:

  • Hover over any image in your project and click Edit. The image opens directly in the full view

  • In the Editing tab, click Draw a mask in the row of controls at the bottom of the prompt bar

  • In the Editing tab, click the expand icon at the top right of the prompt bar, next to the tabs (its tooltip says Canvas)

  • Click the Editing image thumbnail and then Draw a mask in its settings

The full view shows the image on a large canvas on the left, with the prompt on the right. To go back to the prompt bar, click the arrow at the top left (Close).

Drawing masks

  • Pick a mask color (Orange, Blue or Purple) at the bottom of the canvas and drag a rectangle over the area you want to change

  • You can draw up to 3 masks per image, one of each color. Drawing again in a color you have already used replaces that mask

  • Masks are rectangular only. Drag a mask to move it, or drag its edges and corners to resize it

  • Masks can overlap, but the result quality is not guaranteed in overlap zones

  • To delete a mask, select it and press Delete or Backspace

  • Masks are optional: you can edit with text alone

When you draw a mask, a line in that mask's color is added to the prompt. Write the instruction for that area there. For example, on a mask covering one flower pot you can write "replace the pink tulip with a red one"; on a separate mask you can write "remove the extra tree"; on a third mask "replace the dog with a cat".

You can keep writing in the general (image-level) part of the prompt at the same time. For example, "change the evening lighting to morning sunrise" applies to the whole image.

Keep in mind that a mask tells the model where to apply the explicit change you described, but the whole image is regenerated on every edit. That means indirect effects can spread beyond the mask. For example, if you draw a mask on the sky and ask for a sun there, the sun will appear in that spot, but the sunlight will also reach the other objects in the image, shadows will shift, and the overall color balance can change. The mask controls the location of the direct change; the surrounding image adapts to it.

To add another line for a mask, type / in the prompt and pick the mask in the Masks section of the menu. The same menu adds a plain text line or a bulleted list. This works in the prompt bar too, once masks have been drawn.

Masks stay when you switch between the Generating and Editing tabs. They are cleared when you remove the Editing image or switch it to Reference, open another project, or use Edit. Remix clears them too if the remixed image was made without masks, and replaces them with that image's masks if it was made with them.

Using additional reference images

You can add more images to your edit, just like in regular generation. Every image you add after the Editing image becomes a Reference. Its name shows on its thumbnail (Image-2, Image-3, and so on), and you can rename it in its settings. To mention it in the prompt, type @ and pick it from the list.

This is useful when you want to bring an element from one image into another. For example, you have an image of an office and a separate image of a desk lamp:

  1. Add the office image first, so it becomes the Editing image, then add the lamp image

  2. Draw a mask on the office image where the lamp should go

  3. In that mask's line write: place the lamp from @Image-2 in this area

Mentions work inside mask lines and in the general prompt.

Only one image can be the Editing image. To edit a different one, click the current Editing image and set its Role to Reference, then click the other image and set its Role to Editing. Switching the Editing image this way removes the masks you drew.

Cost and output

  • The cost depends on the chosen resolution. The prompt bar shows the total next to the round arrow button before you generate

  • You can choose the number of variations (same as in regular generation); the total cost scales with the number of variations

  • An edited image is a new image and needs its own license, even if the source image is licensed. It shows a watermark until you first download it, vectorize it, upscale it or remove its background, which uses one license. See How credits and licenses work

Updated 

23 October 2026

Get started for free
and see the possibilities

Get started for free
and see the possibilities

Get started for free
and see the possibilities

Get started for free
and see the possibilities